game/src/PlayerCamera.h

35 lines
554 B
C++

#pragma once
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_stdinc.h>
#include <glm/glm.hpp>
#include <iostream>
#include <string>
class PlayerCamera {
private:
// Constants for speed and sensitivity
const float movementSpeed = 0.05f;
const float mouseSensitivity = 0.05f;
// Player position
struct position {
glm::vec4 location;
float pitch;
float yaw;
};
// Mouse position
int mouseX, mouseY;
// Camera position
glm::mat4 MVP;
public:
PlayerCamera();
~PlayerCamera();
void tick();
glm::mat4 getMVP();
};