added glm and template for a player camera

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Warwick 2022-01-12 15:43:10 +00:00
parent f1d0f03ae4
commit c377630e17
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GPG key ID: A063045576839DB7
4 changed files with 113 additions and 0 deletions

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@ -22,6 +22,9 @@ find_package(SDL2_image REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLM REQUIRED)
message(STATUS "GLM included: ${GLM_INCLUDE_DIR}")
include_directories(
${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_DIRS}

63
cmake/FindGLM.cmake Normal file
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@ -0,0 +1,63 @@
# FindGLM - attempts to locate the glm matrix/vector library.
#
# This module defines the following variables (on success):
# GLM_INCLUDE_DIRS - where to find glm/glm.hpp
# GLM_FOUND - if the library was successfully located
#
# It is trying a few standard installation locations, but can be customized
# with the following variables:
# GLM_ROOT_DIR - root directory of a glm installation
# Headers are expected to be found in either:
# <GLM_ROOT_DIR>/glm/glm.hpp OR
# <GLM_ROOT_DIR>/include/glm/glm.hpp
# This variable can either be a cmake or environment
# variable. Note however that changing the value
# of the environment varible will NOT result in
# re-running the header search and therefore NOT
# adjust the variables set by this module.
#=============================================================================
# Copyright 2012 Carsten Neumann
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# default search dirs
SET(_glm_HEADER_SEARCH_DIRS
"/usr/include"
"/usr/local/include")
# check environment variable
SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
IF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
SET(GLM_ROOT_DIR "${_glm_ENV_ROOT_DIR}")
ENDIF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
# put user specified location at beginning of search
IF(GLM_ROOT_DIR)
SET(_glm_HEADER_SEARCH_DIRS "${GLM_ROOT_DIR}"
"${GLM_ROOT_DIR}/include"
${_glm_HEADER_SEARCH_DIRS})
ENDIF(GLM_ROOT_DIR)
# locate header
FIND_PATH(GLM_INCLUDE_DIR "glm/glm.hpp"
PATHS ${_glm_HEADER_SEARCH_DIRS})
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLM DEFAULT_MSG
GLM_INCLUDE_DIR)
IF(GLM_FOUND)
SET(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
MESSAGE(STATUS "GLM_INCLUDE_DIR = ${GLM_INCLUDE_DIR}")
ENDIF(GLM_FOUND)

12
src/PlayerCamera.cpp Normal file
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@ -0,0 +1,12 @@
#include "PlayerCamera.h"
PlayerCamera::PlayerCamera() {
SDL_SetRelativeMouseMode(SDL_TRUE);
SDL_GetRelativeMouseState(nullptr, nullptr);
}
PlayerCamera::~PlayerCamera() {}
void PlayerCamera::tick() {}
glm::mat4 PlayerCamera::getMVP() {}

35
src/PlayerCamera.h Normal file
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@ -0,0 +1,35 @@
#pragma once
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_stdinc.h>
#include <glm/glm.hpp>
#include <iostream>
#include <string>
class PlayerCamera {
private:
// Constants for speed and sensitivity
const float movementSpeed = 0.05f;
const float mouseSensitivity = 0.05f;
// Player position
struct position {
glm::vec4 location;
float pitch;
float yaw;
};
// Mouse position
int mouseX, mouseY;
// Camera position
glm::mat4 MVP;
public:
PlayerCamera();
~PlayerCamera();
void tick();
glm::mat4 getMVP();
};