#pragma once #include #include #include #include #include class PlayerCamera { private: // Constants for speed and sensitivity const float movementSpeed = 0.05f; const float mouseSensitivity = 0.05f; // Player position struct position { glm::vec4 location; float pitch; float yaw; }; // Mouse position int mouseX, mouseY; // Camera position glm::mat4 MVP; public: PlayerCamera(); ~PlayerCamera(); void tick(); glm::mat4 getMVP(); };