Made some changes in response to feedback.

This commit is contained in:
Warwick 2022-03-30 12:59:53 +01:00
parent 33bacd97d1
commit e82eb61c1a
4 changed files with 28 additions and 13 deletions

View file

@ -21,21 +21,22 @@ class GameProjects extends Component {
this.content = [
{
header: "Current Graphics Project",
subheader: "Happening alongside Assistent Lecturer - Falmouth University",
subheader: "Side Project - Falmouth University: C++, Opengl, SDL",
image: NewGraphics,
imageAltText: "Generated terrain",
imageAltText: "Graphics",
content: `I'm currently working on a another graphics project as this
is the area of computing I want to get back into. I plan on
implementing much more complex generated terrain and other features
such as including a physics engine for a more complex character
controller and an entity system so I can implement other methods of
terrain traversal.`,
is the area of computing I want to get back into. I plan on generating
a cyberpunk city and implementing other features that you may find in a
game engine, such as including a physics engine for a more complex
character controller and an entity system so I can implement vehicles
and other methods of terrain traversal.`,
buttonText: "Read Blog",
buttonLink: "/graphics-blog",
},
{
header: "Monq",
subheader: "D-tail Entertainment - Programmer",
subheader: `D-tail Entertainment - Programmer: Unreal Engine 4, C++,
Blueprints`,
image: Monq,
imageAltText: "Monq",
content: `This was my first time working in and creating a startup with
@ -48,11 +49,12 @@ class GameProjects extends Component {
},
{
header: "University Graphics Project",
subheader: "Bsc (hons) Computing for Games - Falmouth University",
subheader: `Bsc (hons) Computing for Games - Falmouth University: C++,
Opengl, SDL`,
image: Graphics,
imageAltText: "Generated terrain",
content: `This is where I learned how to create a graphics engine from
scratch using OpenGL and was the project which I enjoyed the most
scratch using OpenGL, and was the project which I enjoyed the most
during my bachelors degree. I especially enjoyed how deep I jumped into
C++ to improve it's memory footprint returning to this project in my
final year of university.`,

View file

@ -76,7 +76,8 @@ class GraphicsBlog extends Component {
<Typography variant="p" >
In this project I plan to generate a cyberpunk cityscape with
an infinite level of verticality to really give it a large
sense of scale.
sense of scale. The project written in C++ using SDL to manage
windows and OpenGL to render the meshes.
</Typography>
<List dense>
<ListHeader>

View file

@ -9,6 +9,7 @@ import {
Link,
} from "@material-ui/core";
import { makeStyles } from "@material-ui/core/styles";
const CV = new URL("../static/cv.pdf", import.meta.url);
class Header extends Component {
constructor(props) {
@ -26,7 +27,9 @@ class Header extends Component {
<AppBar position="sticky">
<Toolbar>
<Link color="inherit" href="/">
<Typography style={{ flex: 1 }}>Warwick New</Typography>
<Typography variant='h5' component='h1' style={{ flex: 1 }}>
Warwick New
</Typography>
</Link>
<Box />
<span style={{ marginLeft: "auto" }} >
@ -38,6 +41,14 @@ class Header extends Component {
Graphics Blog
</Button>
{" "}
<Button
variant="contained"
href={CV}
color="secondary"
>
CV
</Button>
{" "}
<Button
variant="contained"
href="/contact"

View file

@ -23,7 +23,8 @@ class WebProjects extends Component {
<Card>
<CardHeader
title="ramble.fm"
subheader="Ramble Media LTD - Fullstack Web Developer"
subheader="Ramble Media LTD - Fullstack Web Developer: ReactJS,
NodeJS, Janus Media Server, Docker..."
/>
<CardMedia
style={{ height: 0, paddingTop: "25%" }}