Made some changes in response to feedback.
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parent
33bacd97d1
commit
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4 changed files with 28 additions and 13 deletions
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@ -21,21 +21,22 @@ class GameProjects extends Component {
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this.content = [
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{
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header: "Current Graphics Project",
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subheader: "Happening alongside Assistent Lecturer - Falmouth University",
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subheader: "Side Project - Falmouth University: C++, Opengl, SDL",
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image: NewGraphics,
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imageAltText: "Generated terrain",
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imageAltText: "Graphics",
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content: `I'm currently working on a another graphics project as this
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is the area of computing I want to get back into. I plan on
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implementing much more complex generated terrain and other features
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such as including a physics engine for a more complex character
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controller and an entity system so I can implement other methods of
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terrain traversal.`,
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is the area of computing I want to get back into. I plan on generating
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a cyberpunk city and implementing other features that you may find in a
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game engine, such as including a physics engine for a more complex
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character controller and an entity system so I can implement vehicles
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and other methods of terrain traversal.`,
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buttonText: "Read Blog",
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buttonLink: "/graphics-blog",
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},
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{
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header: "Monq",
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subheader: "D-tail Entertainment - Programmer",
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subheader: `D-tail Entertainment - Programmer: Unreal Engine 4, C++,
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Blueprints`,
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image: Monq,
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imageAltText: "Monq",
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content: `This was my first time working in and creating a startup with
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@ -48,11 +49,12 @@ class GameProjects extends Component {
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},
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{
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header: "University Graphics Project",
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subheader: "Bsc (hons) Computing for Games - Falmouth University",
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subheader: `Bsc (hons) Computing for Games - Falmouth University: C++,
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Opengl, SDL`,
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image: Graphics,
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imageAltText: "Generated terrain",
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content: `This is where I learned how to create a graphics engine from
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scratch using OpenGL and was the project which I enjoyed the most
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scratch using OpenGL, and was the project which I enjoyed the most
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during my bachelors degree. I especially enjoyed how deep I jumped into
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C++ to improve it's memory footprint returning to this project in my
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final year of university.`,
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@ -76,7 +76,8 @@ class GraphicsBlog extends Component {
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<Typography variant="p" >
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In this project I plan to generate a cyberpunk cityscape with
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an infinite level of verticality to really give it a large
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sense of scale.
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sense of scale. The project written in C++ using SDL to manage
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windows and OpenGL to render the meshes.
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</Typography>
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<List dense>
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<ListHeader>
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@ -9,6 +9,7 @@ import {
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Link,
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} from "@material-ui/core";
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import { makeStyles } from "@material-ui/core/styles";
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const CV = new URL("../static/cv.pdf", import.meta.url);
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class Header extends Component {
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constructor(props) {
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@ -26,7 +27,9 @@ class Header extends Component {
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<AppBar position="sticky">
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<Toolbar>
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<Link color="inherit" href="/">
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<Typography style={{ flex: 1 }}>Warwick New</Typography>
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<Typography variant='h5' component='h1' style={{ flex: 1 }}>
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Warwick New
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</Typography>
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</Link>
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<Box />
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<span style={{ marginLeft: "auto" }} >
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@ -38,6 +41,14 @@ class Header extends Component {
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Graphics Blog
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</Button>
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{" "}
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<Button
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variant="contained"
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href={CV}
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color="secondary"
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>
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CV
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</Button>
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{" "}
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<Button
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variant="contained"
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href="/contact"
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@ -23,7 +23,8 @@ class WebProjects extends Component {
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<Card>
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<CardHeader
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title="ramble.fm"
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subheader="Ramble Media LTD - Fullstack Web Developer"
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subheader="Ramble Media LTD - Fullstack Web Developer: ReactJS,
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NodeJS, Janus Media Server, Docker..."
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/>
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<CardMedia
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style={{ height: 0, paddingTop: "25%" }}
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