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MiB
b1c966b47d
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3 commits
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SHA1
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Warwick
b1c966b47d
Adding a limit to the number of primitves exiting my geometry shader
...
stops the shape from breaking...
2022-07-29 13:01:01 +01:00
Warwick
ecf7929152
I think I'm close to inserting and using the TBN correctly.
2022-07-27 16:31:38 +01:00
Warwick
5b1aba34df
Added geometry shader to pipeline so I can calculate normal data on the GPU
2022-07-27 14:30:24 +01:00