33 lines
659 B
GLSL
33 lines
659 B
GLSL
#version 330 core
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layout (triangles) in;
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layout (triangle_strip) out;
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in vec2 gtexCoord[];
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in vec3 gnormCoord[];
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in vec3 gWorldPos[];
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out vec2 texCoord;
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out vec3 normCoord;
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out vec3 WorldPos;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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texCoord = gtexCoord[0];
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normCoord = gnormCoord[0];
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WorldPos = gWorldPos[0];
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EmitVertex();
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gl_Position = gl_in[1].gl_Position;
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texCoord = gtexCoord[1];
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normCoord = gnormCoord[1];
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WorldPos = gWorldPos[1];
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EmitVertex();
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gl_Position = gl_in[2].gl_Position;
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texCoord = gtexCoord[2];
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normCoord = gnormCoord[2];
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WorldPos = gWorldPos[2];
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EmitVertex();
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EndPrimitive();
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};
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