Commit graph

17 commits

Author SHA1 Message Date
654f4a869a Almost replacedshaders in the main file 2021-03-25 12:16:00 +00:00
c28ca701c7 Added shader loading class to be completed 2021-03-20 16:06:34 +00:00
66226f6c62 Messed about with shaders to get coloured triangles 2021-03-15 16:58:12 +00:00
0e7bb764a6 First version of glsl file reader is in 2021-03-02 17:27:48 +00:00
ca30e9b0a7 Error library now logs all errors before throw
mainly done as I don't know how to fix throw for my os
2021-02-09 11:06:43 +00:00
8a1f700f84 Added error check on initialising SDL and OpenGL 2021-02-09 10:53:33 +00:00
dfe17164b6 attempting to use error management 2021-02-08 14:43:09 +00:00
b091a1a637 added error class. (need better method of class discovery) 2021-02-08 12:35:57 +00:00
16d54ea956 Now using indices to make models smaller and have a square
should have done that during my degree project lol
2021-02-05 16:30:47 +00:00
f0784f5225 Attached Shader to triangle 2021-02-05 16:11:36 +00:00
7d40aa29c6 Moved away from plain make to autotools
I'm really glad I know a bit about how to use them now with pkg-config (so
much nicer than cmake or that python like thing in my opinion)
2021-02-05 12:38:03 +00:00
3652cd82d4 We now have a triangle :D 2021-02-05 11:17:42 +00:00
3291732dd3 added gitignore and cleared opengl window 2021-01-21 16:33:05 +00:00
a1b4bcd546 moved from sdl's renderer to a gl context. (still nothing on screen) 2021-01-21 16:20:18 +00:00
59d7a544a8 added method to close sdl window. 2021-01-14 17:55:27 +00:00
767cdc3c63 Created SDL window using https://caveofprogramming.com/guest-posts/creating-a-window-with-sdl.html 2021-01-14 17:41:04 +00:00
26781d5e6e Initial project. 2021-01-10 15:30:51 +00:00