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157adf0dfa
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Normal is now mapped correctly but the light's position is in the wrong
position
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2022-07-29 13:21:07 +01:00 |
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b1c966b47d
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Adding a limit to the number of primitves exiting my geometry shader
stops the shape from breaking...
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2022-07-29 13:01:01 +01:00 |
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ecf7929152
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I think I'm close to inserting and using the TBN correctly.
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2022-07-27 16:31:38 +01:00 |
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5b1aba34df
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Added geometry shader to pipeline so I can calculate normal data on the GPU
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2022-07-27 14:30:24 +01:00 |
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