Enabled face culling

This commit is contained in:
Warwick 2022-04-29 11:27:32 +01:00
parent fd0acf3dde
commit 5c96f8b90d

View file

@ -146,8 +146,8 @@ int main(int argc, char **argv) {
mvertices.push_back(vertex); mvertices.push_back(vertex);
std::vector<unsigned int> mindices{ std::vector<unsigned int> mindices{
0, 1, 3, // First triangle 0, 3, 1, // First triangle
1, 2, 3 // Second triangle 1, 3, 2 // Second triangle
}; };
std::vector<Texture> mtextures; std::vector<Texture> mtextures;
@ -199,6 +199,8 @@ int main(int argc, char **argv) {
// Enable Render order things don't render in front of the wrong objects // Enable Render order things don't render in front of the wrong objects
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
// glCullFace(GL_FRONT);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Game loop // Game loop