From 5c96f8b90d33d0075d93a3d56ebd0d009e1d29e3 Mon Sep 17 00:00:00 2001 From: Warwick Date: Fri, 29 Apr 2022 11:27:32 +0100 Subject: [PATCH] Enabled face culling --- src/main.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 4548ac1..361a1c8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -146,8 +146,8 @@ int main(int argc, char **argv) { mvertices.push_back(vertex); std::vector mindices{ - 0, 1, 3, // First triangle - 1, 2, 3 // Second triangle + 0, 3, 1, // First triangle + 1, 3, 2 // Second triangle }; std::vector mtextures; @@ -199,6 +199,8 @@ int main(int argc, char **argv) { // Enable Render order things don't render in front of the wrong objects glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + // glCullFace(GL_FRONT); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Game loop