Made the CV's writing style more direct.
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94
cv.tex
94
cv.tex
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@ -13,7 +13,7 @@
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\usepackage{tabto}
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\usepackage{blindtext}
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\usepackage[margin=0.40in]{geometry}
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\usepackage[margin=0.50in]{geometry}
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%\setlength{\parindent}{0cm} % remove paragraph indents
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\thispagestyle{empty} %hide page number
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@ -76,7 +76,7 @@
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\vspace{-.2cm}
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}
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\newcommand{\qualificationentry}[4]{
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\newcommand{\qualificationentry}[3]{
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\noindent
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\begin{minipage}[t]{.14\linewidth}
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\hfill \textsc{#1}
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@ -84,8 +84,8 @@
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\hfill\vline\hfill
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\begin{minipage}[t]{.81\linewidth}
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\raggedright
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\textbf{#2}
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\textit{#3} \hfill \normalsize{#4}
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\textbf{#2} \hfill
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\textit{#3}
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\end{minipage}\\
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}
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@ -103,17 +103,13 @@
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I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
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engines such as Unity and Unreal, supervising year-long student game projects,
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and instructing MERN-based web development technologies. With a BSc(Hons) in
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Computing for Games and an MA in Entrepreneurship, I bring both theoretical
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knowledge from my teaching practice and practical experience in building games
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and web development related technologies.
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In addition to my work in academia, I have also created a live broadcasting
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platform for my own company in the past, which has given me a unique blend of
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professional experience. My expertise lies in both high-level and low-level
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programming languages and APIs, including C++, OpenGL, Unreal, and NodeJS-based
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web development. I am passionate about utilizing my skillset to push boundaries
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in network programming and graphical rendering, and I am constantly exploring
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new ways to improve my knowledge in these areas.
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Computing for Games and an MA in Entrepreneurship, I bring experience in both
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building games and web technologies. My expertise lies in both high-level and
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low-level programming languages and APIs, from level game stacks including C++,
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OpenGL and Unreal to MERN and docker based web development. I am passionate
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about utilizing my skillset to push boundaries in network programming and
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graphical rendering, and I am constantly exploring new ways to improve my
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knowledge in these areas.
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\vspace{-1em}
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@ -129,21 +125,27 @@ ECS/ECR, MERN stack, Docker, Terraform}
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\vspace{-1.4em}
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\section{Qualifications}
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\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad} {Third}
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\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}{2:1}
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\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad}
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\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}
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\vspace{-0.8cm}
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\section{Projects and Experience}
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\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
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{
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As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
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with other lecturers to create course materials for computer science-based
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modules. In my free time, I am expanding my knowledge in low-level
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technologies such as developing a graphics engine using C++, CMake, and OpenGL
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for Linux-based operating systems. I have already implemented a normal mapped,
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physically-based (PBR) render Engine. Additionally, I assist in developing
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automation pipelines for marking, which eases the marking workload for the
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staff.
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with other lecturers to develop computer science course materials. My primary
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teaching focus is on web development, leveraging my experience. Though, I also
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contribute to the teaching and supervision of Unity and Unreal projects.
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Additionally, I have helped in automating marking processes, which
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significantly reduces the workload for our department.
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}
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\entry{2022--Present}{Render Engine}{Side Project}
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{
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In my free time, I am expanding my knowledge in low-level technologies such as
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developing a graphics engine using C++, CMake, and OpenGL for Linux-based
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operating systems. I have already implemented a normal mapped,
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physically-based (PBR) render Engine.
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}
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\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
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@ -151,39 +153,37 @@ Developer}{Falmouth University -- Ramble Media LTD}
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{
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As an Entrepreneurship MA student, I developed skills in web development and
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was one of two developers responsible for creating and deploying an
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audio-based livestreaming platform. With my expertise in Linux, I handled the
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deployment side of the project, using Docker and Terraform to deploy the MEAN
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web stack. I also integrated instances of MeetEcho's Janus media server,
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allowing users to call into web call-shows that we broadcasted through the
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Wowza platform. Our platform was hosted on AWS and attracted a small but
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dedicated user base before we decided to move on due to market competition. \\
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audio-based livestreaming platform for podcasters. With my expertise in Linux,
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I handled the deployment side of the project, using Docker and Terraform to
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deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
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media server, allowing users to call into web call-shows that we broadcasted
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through the Wowza platform. Our platform was hosted on AWS and attracted a
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dedicated user base.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
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{
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During my degree, I had the opportunity to develop all the core skills and
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tools necessary for video game production. As part of the coursework-based
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structure of the program, I worked in several multidisciplinary teams, gaining
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valuable experience in communication with artists and other non-coder
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disciplines while collaborating on projects. I had the opportunity to work on
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a project called Monq, which was a video game created with Unreal Engine. As
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one of the main programmers in the team, I was responsible for implementing
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artificial intelligence and behavior trees to create enemies for the game.
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This experience helped me to develop my problem-solving and coding skills, as
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well as my ability to work in a team. Despite the challenges we faced, we were
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able to complete the project and received high grades for our work.
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During my degree, I developed many core skills and tools necessary for video
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game production. As part of the coursework-based structure of the course, I
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worked in several multidisciplinary teams, gaining valuable experience in
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communication with artists and other non-coder disciplines while collaborating
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on projects. My best example was a project called Monq, which was created in
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Unreal Engine. As one of the main programmers in the team, I was responsible
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for implementing artificial intelligence and behavior trees to create some
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complex enemies for the game. I developed and used many skills including the
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use of blueprints, behaviour trees and C++.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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{
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I found the Graphics Programming module to be the most fascinating part of my
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degree program. During this module, I created my first graphics engine using
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object-oriented C++ development with OpenGL, allowing me to render a simple
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procedurally generated landscape with flat lighting. Through this project, I
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gained a deep understanding of the rendering pipeline and the math behind
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computer graphics. I continued to tinker with graphics programming and OpenGL
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techniques after the course, honing my skills in areas such as
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lighting/rendering methods and shader programming.
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object-oriented C++ with OpenGL, allowing me to render a simple procedurally
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generated landscape with flat lighting. Through this project, I gained a deep
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understanding of the rendering pipeline and the math behind computer graphics.
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I continued to tinker with graphics programming and OpenGL techniques after
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the course, honing my skills in areas such as lighting/rendering methods and
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shader programming.
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}
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\end{document}
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