added some key words and linked to the monq page on my site.

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Warwick 2022-07-04 14:16:27 +01:00
parent f53c956286
commit b5ed8ceee9

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cv.tex
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@ -46,14 +46,14 @@
\theauthor
}
\end{center}
\vspace{-.3in}
\vspace{-.35in}
{\raggedleft
Email: \href{mailto:warwick.l.e.new@gmail.com}{warwick.l.e.new@gmail.com} \par
Phone number: \href{tel:07445728181}{07445 728 181} \par
Portfolio Website: \href{https://warwicknew.xyz}{https://warwicknew.xyz} \par
}
\vspace{-.45in}
\vspace{-.4in}
}
\newcommand{\entry}[4]{
@ -83,17 +83,23 @@ and group game projects. My duties include acting as supervisor/product owner on
student game projects, and my academic background is in Computing for Games (BSc
Hons) and Entrepreneurship (MA). I have a strong interest in working and
learning both high level and low-level programming languages and APIs. I also
have good first-hand knowledge of working within and managing scrum/agile in
small multidisciplinary teams. I aim to use my interests in software to
transition into the games industry, specifically targeting working on tools and
game engine components. My interests lie in technical depth. The key areas Im
interested in are real-time networking, graphical simulation within code and
maintaining and deploying Linux based systems.
have good first-hand knowledge of working within and managing scrum/agile in a
small multi-disciplinary team. I aim to use my interests in software to
transition back into the game development, specifically targeting working on
tools and game engine components. My interests lie in technical depth and
spatial math. The key areas Im interested in are 3D graphical simulation within
code, real-time networking and maintaining and deploying Linux based systems.
\vspace{-1.5em}
\section{Core Skills}
\vspace{-0.7em}
\itemsubsection{Games}
\NumTabs{5}
\begin{itemize*}[itemjoin=\tab]
\item Unreal Engine 4 \item C++ \item Blueprints \item AI Behaviour trees
\item OpenGL (GLSL) \item SDL \item C\# \item Python \item CMake
\end{itemize*}
\itemsubsection{Full stack Web Development}
\NumTabs{5}
\begin{itemize*}[itemjoin=\tab]
@ -102,12 +108,6 @@ maintaining and deploying Linux based systems.
\item Terraform \item AWS ECS/ECR, \item Docker
\item Janus audio-bridge \item Linux \item MERN
\end{itemize*}
\itemsubsection{Games}
\NumTabs{5}
\begin{itemize*}[itemjoin=\tab]
\item Unreal Engine 4 \item C++ \item Blueprints \item AI Behaviour trees
\item OpenGL (GLSL) \item SDL \item C\# \item Python \item CMake
\end{itemize*}
\itemsubsection{Project Management \& Management Tools}
\NumTabs{5}
\begin{itemize*}[itemjoin=\tab]
@ -117,7 +117,7 @@ maintaining and deploying Linux based systems.
\vspace{-1.4em}
\section{Career Summary}
\section{Professional Experience}
\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
{
Here, I am currently working with lecturers in the games academy to develop
@ -178,7 +178,7 @@ maintaining and deploying Linux based systems.
project of which I was made a part of was the first company I hoped to help
start. I joined this group of students hoping to create and self publish what
would be their final year (and my second year game) called Monq
\href{https://d-tail-entertainment.itch.io/monq}{https://d-tail-entertainment.itch.io/monq}.
\href{https://warwicknew.xyz/monq}{https://warwicknew.xyz/monq}.
\newline \-\hspace{.5cm}
%\newline \newline
But I found that the most interesting part of the course for me was creating