More Improvements
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cv.tex
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cv.tex
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@ -140,12 +140,12 @@ ECS/ECR, MERN stack, Docker, Terraform}
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significantly reduces the workload for our department.
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}
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\entry{2022--Present}{Render Engine}{Side Project}
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\entry{2022--Present}{Graphics Engine}{Side Project}
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{
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In my free time, I am expanding my knowledge in low-level technologies such as
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In my free time, I am expanding my knowledge in low-level technologies by
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developing a graphics engine using C++, CMake, and OpenGL for Linux-based
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operating systems. I have already implemented a normal mapped,
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physically-based (PBR) render Engine.
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physically-based (PBR) rendering system. And a method of loading models.
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}
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\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
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@ -168,22 +168,21 @@ Developer}{Falmouth University -- Ramble Media LTD}
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worked in several multidisciplinary teams, gaining valuable experience in
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communication with artists and other non-coder disciplines while collaborating
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on projects. My best example was a project called Monq, which was created in
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Unreal Engine. As one of the main programmers in the team, I was responsible
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for implementing artificial intelligence and behavior trees to create some
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complex enemies for the game. I developed and used many skills including the
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use of blueprints, behaviour trees and C++.
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Unreal Engine. As one of the main programmers in the team, I implemented
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artificial intelligence and puzzle mechanics for the game. I developed and
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used many skills including the use of blueprints, behaviour trees and C++.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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{
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I found the Graphics Programming module to be the most fascinating part of my
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degree program. During this module, I created my first graphics engine using
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object-oriented C++ with OpenGL, allowing me to render a simple procedurally
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generated landscape with flat lighting. Through this project, I gained a deep
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understanding of the rendering pipeline and the math behind computer graphics.
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I continued to tinker with graphics programming and OpenGL techniques after
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the course, honing my skills in areas such as lighting/rendering methods and
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shader programming.
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I found the Graphics module the most fascinating part of my degree program.
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During this module, I created my first graphics engine using object-oriented
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C++ with OpenGL, allowing me to render a simple procedurally generated
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landscape with flat lighting. Through this project, I gained a strong
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understanding of the rendering pipeline and the maths behind computer
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graphics. I continued to tinker with graphics programming after the course,
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honing my skills in areas such as lighting/rendering methods, linear algebra
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and shader programming.
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}
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\end{document}
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