From 4e7f235fe9b488a000ea983154bb0c286fc8745a Mon Sep 17 00:00:00 2001 From: Warwick Date: Thu, 20 Apr 2023 15:17:06 +0100 Subject: [PATCH] More Improvements --- cv.tex | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/cv.tex b/cv.tex index c76ec03..edccaf9 100644 --- a/cv.tex +++ b/cv.tex @@ -140,12 +140,12 @@ ECS/ECR, MERN stack, Docker, Terraform} significantly reduces the workload for our department. } -\entry{2022--Present}{Render Engine}{Side Project} +\entry{2022--Present}{Graphics Engine}{Side Project} { - In my free time, I am expanding my knowledge in low-level technologies such as + In my free time, I am expanding my knowledge in low-level technologies by developing a graphics engine using C++, CMake, and OpenGL for Linux-based operating systems. I have already implemented a normal mapped, - physically-based (PBR) render Engine. + physically-based (PBR) rendering system. And a method of loading models. } \entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web @@ -168,22 +168,21 @@ Developer}{Falmouth University -- Ramble Media LTD} worked in several multidisciplinary teams, gaining valuable experience in communication with artists and other non-coder disciplines while collaborating on projects. My best example was a project called Monq, which was created in - Unreal Engine. As one of the main programmers in the team, I was responsible - for implementing artificial intelligence and behavior trees to create some - complex enemies for the game. I developed and used many skills including the - use of blueprints, behaviour trees and C++. + Unreal Engine. As one of the main programmers in the team, I implemented + artificial intelligence and puzzle mechanics for the game. I developed and + used many skills including the use of blueprints, behaviour trees and C++. } \entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University} { - I found the Graphics Programming module to be the most fascinating part of my - degree program. During this module, I created my first graphics engine using - object-oriented C++ with OpenGL, allowing me to render a simple procedurally - generated landscape with flat lighting. Through this project, I gained a deep - understanding of the rendering pipeline and the math behind computer graphics. - I continued to tinker with graphics programming and OpenGL techniques after - the course, honing my skills in areas such as lighting/rendering methods and - shader programming. + I found the Graphics module the most fascinating part of my degree program. + During this module, I created my first graphics engine using object-oriented + C++ with OpenGL, allowing me to render a simple procedurally generated + landscape with flat lighting. Through this project, I gained a strong + understanding of the rendering pipeline and the maths behind computer + graphics. I continued to tinker with graphics programming after the course, + honing my skills in areas such as lighting/rendering methods, linear algebra + and shader programming. } \end{document}