More Improvements

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Warwick 2023-04-20 15:17:06 +01:00
parent bcf35b2a94
commit 4e7f235fe9

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@ -140,12 +140,12 @@ ECS/ECR, MERN stack, Docker, Terraform}
significantly reduces the workload for our department. significantly reduces the workload for our department.
} }
\entry{2022--Present}{Render Engine}{Side Project} \entry{2022--Present}{Graphics Engine}{Side Project}
{ {
In my free time, I am expanding my knowledge in low-level technologies such as In my free time, I am expanding my knowledge in low-level technologies by
developing a graphics engine using C++, CMake, and OpenGL for Linux-based developing a graphics engine using C++, CMake, and OpenGL for Linux-based
operating systems. I have already implemented a normal mapped, operating systems. I have already implemented a normal mapped,
physically-based (PBR) render Engine. physically-based (PBR) rendering system. And a method of loading models.
} }
\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web \entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
@ -168,22 +168,21 @@ Developer}{Falmouth University -- Ramble Media LTD}
worked in several multidisciplinary teams, gaining valuable experience in worked in several multidisciplinary teams, gaining valuable experience in
communication with artists and other non-coder disciplines while collaborating communication with artists and other non-coder disciplines while collaborating
on projects. My best example was a project called Monq, which was created in on projects. My best example was a project called Monq, which was created in
Unreal Engine. As one of the main programmers in the team, I was responsible Unreal Engine. As one of the main programmers in the team, I implemented
for implementing artificial intelligence and behavior trees to create some artificial intelligence and puzzle mechanics for the game. I developed and
complex enemies for the game. I developed and used many skills including the used many skills including the use of blueprints, behaviour trees and C++.
use of blueprints, behaviour trees and C++.
} }
\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University} \entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
{ {
I found the Graphics Programming module to be the most fascinating part of my I found the Graphics module the most fascinating part of my degree program.
degree program. During this module, I created my first graphics engine using During this module, I created my first graphics engine using object-oriented
object-oriented C++ with OpenGL, allowing me to render a simple procedurally C++ with OpenGL, allowing me to render a simple procedurally generated
generated landscape with flat lighting. Through this project, I gained a deep landscape with flat lighting. Through this project, I gained a strong
understanding of the rendering pipeline and the math behind computer graphics. understanding of the rendering pipeline and the maths behind computer
I continued to tinker with graphics programming and OpenGL techniques after graphics. I continued to tinker with graphics programming after the course,
the course, honing my skills in areas such as lighting/rendering methods and honing my skills in areas such as lighting/rendering methods, linear algebra
shader programming. and shader programming.
} }
\end{document} \end{document}