Added jump and ground detection to player controller.

This commit is contained in:
Warwick 2025-07-30 15:56:13 +01:00
parent 7a96befd4d
commit 771feb8fde
4 changed files with 319 additions and 143 deletions

View file

@ -10,6 +10,27 @@ public class PlayerController : MonoBehaviour
private Vector2 m_LookInput = Vector2.zero;
private Vector3 m_Velocity = Vector3.zero;
private float m_MovementSmoothing = .05f;
private bool m_isColliding = false;
void FixedUpdate()
{
m_IsGrounded = false;
RaycastHit hit; // TODO: Use to see if on train later and ground angle if that's relevant
if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f))
{
m_IsGrounded = true;
}
}
void OnJump()
{
if (m_IsGrounded)
{
m_Rigidbody.AddForce(new Vector3(0f,400f,0f));
m_IsGrounded = false;
}
}
void Awake()
{

View file

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