From 771feb8fde5933cca3b097c48b93e13d80557fe2 Mon Sep 17 00:00:00 2001 From: Warwick Date: Wed, 30 Jul 2025 15:56:13 +0100 Subject: [PATCH] Added jump and ground detection to player controller. --- Assets/Player/PlayerController.cs | 23 +- Assets/Scenes/SampleScene.unity | 313 ++++++++++++--------- Assets/Settings/DefaultVolumeProfile.asset | 5 +- ProjectSettings/SceneTemplateSettings.json | 121 ++++++++ 4 files changed, 319 insertions(+), 143 deletions(-) create mode 100644 ProjectSettings/SceneTemplateSettings.json diff --git a/Assets/Player/PlayerController.cs b/Assets/Player/PlayerController.cs index a1515cc..b7c2b1b 100644 --- a/Assets/Player/PlayerController.cs +++ b/Assets/Player/PlayerController.cs @@ -9,7 +9,28 @@ public class PlayerController : MonoBehaviour private Vector2 m_MoveInput = Vector2.zero; private Vector2 m_LookInput = Vector2.zero; private Vector3 m_Velocity = Vector3.zero; - private float m_MovementSmoothing = .05f; + private float m_MovementSmoothing = .05f; + private bool m_isColliding = false; + + void FixedUpdate() + { + m_IsGrounded = false; + RaycastHit hit; // TODO: Use to see if on train later and ground angle if that's relevant + if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) + { + m_IsGrounded = true; + } + + } + + void OnJump() + { + if (m_IsGrounded) + { + m_Rigidbody.AddForce(new Vector3(0f,400f,0f)); + m_IsGrounded = false; + } + } void Awake() { diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 1c63aa8..32f5094 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - 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