yave/shaders/shader.vert

11 lines
182 B
GLSL

#version 450
vec2 positions[3] = vec2[] (
vec2(0.0,-0.5),
vec2(0.5,0.5),
vec2(-0.5,0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}