#include "yave_graphics_pipeline.hpp" #include #include #include namespace yave { YaveGrPipeline::YaveGrPipeline(const std::string &vertFilepath, const std::string &fragFilepath) { createGraphicsPipeline(vertFilepath, fragFilepath); } std::vector YaveGrPipeline::readFile(const std::string &filepath) { std::ifstream file{filepath, std::ios::ate | std::ios::binary}; if (!file.is_open()) { throw std::runtime_error("failed to open file: " + filepath); } size_t fileSize = static_cast(file.tellg()); std::vector buffer(fileSize); file.seekg(0); file.read(buffer.data(), fileSize); file.close(); return buffer; } void YaveGrPipeline::createGraphicsPipeline(const std::string &vertFilepath, const std::string &fragFilepath) { auto vertCode = readFile(vertFilepath); auto fragCode = readFile(fragFilepath); } } // namespace yave