Added the compilation of shaders to the build process.
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2 changed files with 8 additions and 0 deletions
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@ -33,3 +33,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
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${GLFW_LIBRARIES}
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${GLFW_LIBRARIES}
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${Vulkan_LIBRARIES}
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${Vulkan_LIBRARIES}
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${GLM_LIBRARY_DIRS})
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${GLM_LIBRARY_DIRS})
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add_custom_command(TARGET ${PROJECT_NAME}
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PRE_BUILD
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COMMAND ./compile_shaders.sh)
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@ -1,3 +1,7 @@
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#!/bin/bash
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#!/bin/bash
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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cd $SCRIPT_DIR
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glslc shaders/shader.vert -o shaders/shader.vert.spv
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glslc shaders/shader.vert -o shaders/shader.vert.spv
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glslc shaders/shader.frag -o shaders/shader.frag.spv
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glslc shaders/shader.frag -o shaders/shader.frag.spv
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