Moved initial code into window class
This commit is contained in:
commit
66fd2ebfe9
9 changed files with 383 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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build/
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3
.gitmodules
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3
.gitmodules
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@ -0,0 +1,3 @@
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[submodule "extern/dawn"]
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path = extern/dawn
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url = https://github.com/google/dawn.git
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48
CMakeLists.txt
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48
CMakeLists.txt
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@ -0,0 +1,48 @@
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cmake_minimum_required(VERSION 3.22)
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project(webgpu)
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set(CMAKE_CXX_STANDARD 20)
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# Compile commands for dev
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
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if(CMAKE_EXPORT_COMPILE_COMMANDS)
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set(CMAKE_C_STANDARD_INCLUDE_DIRECTORIES
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${CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES})
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endif()
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# Binaries
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add_executable( ${PROJECT_NAME} )
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target_include_directories(${PROJECT_NAME} PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/>
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$<INSTALL_INTERFACE:include/>
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)
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file(GLOB_RECURSE SOURCE_FILES
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${CMAKE_SOURCE_DIR}/src/*.cpp)
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target_sources(${PROJECT_NAME} PRIVATE ${SOURCE_FILES})
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# Error on memory address issues in debug mode
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if(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(CMAKE_C_FLAGS
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"${CMAKE_C_FLAGS} -Werror -fsanitize=undefined -fsanitize=address"
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)
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target_link_options(${PROJECT_NAME}
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BEFORE PUBLIC -fsanitize=undefined PUBLIC -fsanitize=address
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)
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endif()
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# Dawn library set up
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# If we're in debug mode fast linking is the priority over easy distribution.
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if(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(DAWN_BUILD_MONOLITHIC_LIBRARY "SHARED")
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endif()
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set(DAWN_FETCH_DEPENDENCIES ON)
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add_subdirectory("extern/dawn" EXCLUDE_FROM_ALL)
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# Linking
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if(EMSCRIPTEN)
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set_target_properties(app PROPERTIES SUFFIX ".html")
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target_link_libraries(app PRIVATE emdawnwebgpu_cpp webgpu_glfw)
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target_link_options(app PRIVATE "-sASYNCIFY=1" "-sUSE_GLFW=3")
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else()
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target_link_libraries(${PROJECT_NAME} PRIVATE webgpu_dawn webgpu_glfw glfw)
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endif()
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157
LICENCE.md
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157
LICENCE.md
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@ -0,0 +1,157 @@
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# GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc.
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<https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies of this
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license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates the
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terms and conditions of version 3 of the GNU General Public License,
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supplemented by the additional permissions listed below.
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## 0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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||||
General Public License, and the "GNU GPL" refers to version 3 of the
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GNU General Public License.
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"The Library" refers to a covered work governed by this License, other
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than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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by the Library, but which is not otherwise based on the Library.
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||||
Defining a subclass of a class defined by the Library is deemed a mode
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||||
of using an interface provided by the Library.
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|
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A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
## 1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
## 2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
- a) under this License, provided that you make a good faith effort
|
||||
to ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
- b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
## 3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from a
|
||||
header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
- a) Give prominent notice with each copy of the object code that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
- b) Accompany the object code with a copy of the GNU GPL and this
|
||||
license document.
|
||||
|
||||
## 4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that, taken
|
||||
together, effectively do not restrict modification of the portions of
|
||||
the Library contained in the Combined Work and reverse engineering for
|
||||
debugging such modifications, if you also do each of the following:
|
||||
|
||||
- a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
- b) Accompany the Combined Work with a copy of the GNU GPL and this
|
||||
license document.
|
||||
- c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
- d) Do one of the following:
|
||||
- 0) Convey the Minimal Corresponding Source under the terms of
|
||||
this License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
- 1) Use a suitable shared library mechanism for linking with
|
||||
the Library. A suitable mechanism is one that (a) uses at run
|
||||
time a copy of the Library already present on the user's
|
||||
computer system, and (b) will operate properly with a modified
|
||||
version of the Library that is interface-compatible with the
|
||||
Linked Version.
|
||||
- e) Provide Installation Information, but only if you would
|
||||
otherwise be required to provide such information under section 6
|
||||
of the GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the Application
|
||||
with a modified version of the Linked Version. (If you use option
|
||||
4d0, the Installation Information must accompany the Minimal
|
||||
Corresponding Source and Corresponding Application Code. If you
|
||||
use option 4d1, you must provide the Installation Information in
|
||||
the manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.)
|
||||
|
||||
## 5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the Library
|
||||
side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
- a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities, conveyed under the terms of this License.
|
||||
- b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
## 6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
as you received it specifies that a certain numbered version of the
|
||||
GNU Lesser General Public License "or any later version" applies to
|
||||
it, you have the option of following the terms and conditions either
|
||||
of that published version or of any later version published by the
|
||||
Free Software Foundation. If the Library as you received it does not
|
||||
specify a version number of the GNU Lesser General Public License, you
|
||||
may choose any version of the GNU Lesser General Public License ever
|
||||
published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
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||||
4
README.md
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4
README.md
Normal file
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My build command
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```bash
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CXX=clang++ CC=clang cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -GNinja -B build . && cmake --build build -j16
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```
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1
extern/dawn
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Submodule
1
extern/dawn
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Submodule
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@ -0,0 +1 @@
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Subproject commit 98747c789b4be3793d8676413bb1ab163b8e08a9
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47
include/wne/window.hpp
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47
include/wne/window.hpp
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#pragma once
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#include <iostream>
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#include <GLFW/glfw3.h>
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#if defined(__EMSCRIPTEN__)
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#include <emscripten/emscripten.h>
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#endif
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#include <dawn/webgpu_cpp_print.h>
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#include <webgpu/webgpu_cpp.h>
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#include <webgpu/webgpu_glfw.h>
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namespace wne {
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// TODO: load me in a better way
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const char shaderCode[] = R"(
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@vertex fn vertexMain(@builtin(vertex_index) i : u32) ->
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@builtin(position) vec4f {
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const pos = array(vec2f(0, 1), vec2f(-1, -1), vec2f(1, -1));
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return vec4f(pos[i], 0, 1);
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}
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@fragment fn fragmentMain() -> @location(0) vec4f {
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return vec4f(1, 0, 0, 1);
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}
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)";
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class window {
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wgpu::Instance instance;
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wgpu::Adapter adapter;
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wgpu::Device device;
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wgpu::RenderPipeline pipeline;
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wgpu::Surface surface;
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wgpu::TextureFormat format;
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const uint32_t kWidth = 512;
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const uint32_t kHeight = 512;
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void ConfigureSurface();
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void CreateRenderPipeline();
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void Render();
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void InitGraphics();
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public:
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//TODO: make init the constructor
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window();
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void Start();
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};
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} // namespace wne
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6
src/main.cpp
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6
src/main.cpp
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#include "wne/window.hpp"
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int main() {
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wne::window window = wne::window{};
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window.Start();
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}
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116
src/window.cpp
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116
src/window.cpp
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#include "wne/window.hpp"
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namespace wne {
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void window::ConfigureSurface() {
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wgpu::SurfaceCapabilities capabilities;
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surface.GetCapabilities(adapter, &capabilities);
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format = capabilities.formats[0];
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wgpu::SurfaceConfiguration config{
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.device = device, .format = format, .width = kWidth, .height = kHeight};
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surface.Configure(&config);
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}
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void window::CreateRenderPipeline() {
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wgpu::ShaderSourceWGSL wgsl{{.code = shaderCode}};
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wgpu::ShaderModuleDescriptor shaderModuleDescriptor{.nextInChain = &wgsl};
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wgpu::ShaderModule shaderModule =
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device.CreateShaderModule(&shaderModuleDescriptor);
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wgpu::ColorTargetState colorTargetState{.format = format};
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wgpu::FragmentState fragmentState{
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.module = shaderModule, .targetCount = 1, .targets = &colorTargetState};
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wgpu::RenderPipelineDescriptor descriptor{.vertex = {.module = shaderModule},
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.fragment = &fragmentState};
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pipeline = device.CreateRenderPipeline(&descriptor);
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}
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void window::Render() {
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wgpu::SurfaceTexture surfaceTexture;
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surface.GetCurrentTexture(&surfaceTexture);
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wgpu::RenderPassColorAttachment attachment{
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.view = surfaceTexture.texture.CreateView(),
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.loadOp = wgpu::LoadOp::Clear,
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.storeOp = wgpu::StoreOp::Store};
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wgpu::RenderPassDescriptor renderpass{.colorAttachmentCount = 1,
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.colorAttachments = &attachment};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderpass);
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pass.SetPipeline(pipeline);
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pass.Draw(3);
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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device.GetQueue().Submit(1, &commands);
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}
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void window::InitGraphics() {
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ConfigureSurface();
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CreateRenderPipeline();
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}
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window::window() {
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static const auto kTimedWaitAny = wgpu::InstanceFeatureName::TimedWaitAny;
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wgpu::InstanceDescriptor instanceDesc{.requiredFeatureCount = 1,
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.requiredFeatures = &kTimedWaitAny};
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instance = wgpu::CreateInstance(&instanceDesc);
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wgpu::Future f1 = instance.RequestAdapter(
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nullptr, wgpu::CallbackMode::WaitAnyOnly,
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[this](wgpu::RequestAdapterStatus status, wgpu::Adapter a,
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wgpu::StringView message) {
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if (status != wgpu::RequestAdapterStatus::Success) {
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std::cout << "RequestAdapter: " << message << "\n";
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exit(0);
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}
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adapter = std::move(a);
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});
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instance.WaitAny(f1, UINT64_MAX);
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wgpu::DeviceDescriptor desc{};
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desc.SetUncapturedErrorCallback([](const wgpu::Device &,
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wgpu::ErrorType errorType,
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wgpu::StringView message) {
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std::cout << "Error: " << errorType << " - message: " << message << "\n";
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});
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wgpu::Future f2 = adapter.RequestDevice(
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&desc, wgpu::CallbackMode::WaitAnyOnly,
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[this](wgpu::RequestDeviceStatus status, wgpu::Device d,
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wgpu::StringView message) {
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||||
if (status != wgpu::RequestDeviceStatus::Success) {
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std::cout << "RequestDevice: " << message << "\n";
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exit(0);
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}
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device = std::move(d);
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});
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instance.WaitAny(f2, UINT64_MAX);
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}
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void window::Start() {
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if (!glfwInit()) {
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return;
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}
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow *window =
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glfwCreateWindow(kWidth, kHeight, "WebGPU window", nullptr, nullptr);
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surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
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InitGraphics();
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#if defined(__EMSCRIPTEN__)
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emscripten_set_main_loop(Render, 0, false);
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#else
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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Render();
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surface.Present();
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instance.ProcessEvents();
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||||
}
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||||
#endif
|
||||
}
|
||||
} // namespace wne
|
||||
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