Created a simple world storage method
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56c1b1e02a
commit
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5 changed files with 50 additions and 2 deletions
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.gitignore
vendored
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.gitignore
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@ -1,4 +1,5 @@
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#Build files
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#Build files
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.cmake
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.cache
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.cache
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CMakeCache.txt
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CMakeCache.txt
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CMakeFiles
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CMakeFiles
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@ -5,7 +5,7 @@ project(urchin
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HOMEPAGE_URL "https://git.warwick-new.co.uk/"
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HOMEPAGE_URL "https://git.warwick-new.co.uk/"
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LANGUAGES C)
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LANGUAGES C)
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set(CMAKE_C_STANDARD 90)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_CLANG_TIDY)
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set(CMAKE_C_CLANG_TIDY)
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@ -10,6 +10,8 @@
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#include <strings.h>
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#include <strings.h>
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#include <sys/socket.h> // sockaddr
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#include <sys/socket.h> // sockaddr
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#include <sys/types.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include "world.h"
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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// Set up containers for file descriptor id's
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// Set up containers for file descriptor id's
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@ -27,10 +29,12 @@ int main(int argc, char *argv[]) {
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socklen_t clilen = sizeof cli_addr; // We can do this here as cli_addr isn't
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socklen_t clilen = sizeof cli_addr; // We can do this here as cli_addr isn't
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// touched until it's used
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// touched until it's used
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// Create world
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Room* world = wrld__create();
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// Create socket
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// Create socket
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serv_sockfd = msg__create_serv_connection(portno);
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serv_sockfd = msg__create_serv_connection(portno);
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// Accept connection
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// Accept connection
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cli_sockfd = msg__accept_cli_connection(serv_sockfd);
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cli_sockfd = msg__accept_cli_connection(serv_sockfd);
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@ -63,6 +67,7 @@ int main(int argc, char *argv[]) {
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msg__destroy_connection(cli_sockfd);
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msg__destroy_connection(cli_sockfd);
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msg__destroy_connection(serv_sockfd);
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msg__destroy_connection(serv_sockfd);
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wrld__destroy(world);
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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23
src/server/world.c
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23
src/server/world.c
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#include "world.h"
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Room* wrld__create() {
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Room *rooms = malloc(WORLD_SIZE * sizeof(*rooms));
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for (unsigned int i = 0; i < WORLD_SIZE; i++) {
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char strbuf[(int)log10(WORLD_SIZE) + 1 + 80];
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snprintf(strbuf, sizeof(strbuf), "Room name: %d",i);
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rooms[i].name = strbuf;
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rooms[i].description = strbuf;
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rooms[i].north = NULL;
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rooms[i].east = NULL;
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rooms[i].south = NULL;
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rooms[i].west = NULL;
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}
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return rooms;
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}
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void wrld__destroy(Room* rooms){
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free(rooms);
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}
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19
src/server/world.h
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19
src/server/world.h
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#define WORLD_SIZE 100
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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// Define what a room is.
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typedef struct room {
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char* name;
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char* description;
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struct room* north;
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struct room* east;
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struct room* south;
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struct room* west;
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} Room;
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// Creator and destructor for the world
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Room* wrld__create();
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void wrld__destroy(Room* rooms);
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