100 lines
2.4 KiB
JavaScript
Executable file
100 lines
2.4 KiB
JavaScript
Executable file
// create background element
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let canvas = document.createElement("canvas");
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document.body.appendChild(canvas);
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canvas.style.cssText = `
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background: var(--background);
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position:fixed;
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left:0;
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top:0;
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z-index:-99999;
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`
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// set it's size
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let context = canvas.getContext('2d');
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// this will be populated and used later
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drawableObjectList = [];
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class Splash {
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constructor(distance, x, y) {
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this.distance = distance;
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this.x = x;
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this.y = y;
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this.time = 0;
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}
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draw() {
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context.fillStyle = "#2a232300";
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context.strokeStyle = `rgba(42, 35, 35, ${this.distance + 0.1})`;
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let splashSize = this.distance * (this.time/100);
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context.beginPath();
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context.ellipse(this.x, this.y, 100 * splashSize , 50 * splashSize, 0, 0, Math.PI * 2);
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context.fill();
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context.stroke();
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if (this.time > 100) {
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drawableObjectList = drawableObjectList.filter((item) => {return item !== this});
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}
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this.time += 1;
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}
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}
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// this is the object that'll look cool
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class Drop {
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constructor() {
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this.x = Math.random() * window.innerWidth;
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this.y = Math.random() * window.innerHeight;
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this.distance = Math.random();
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}
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draw() {
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context.fillStyle = `rgba(42, 35, 35, ${this.distance + 0.1})`;
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context.strokeStyle = `rgba(42, 35, 35, ${this.distance + 0.1})`;
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// draw point
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context.beginPath();
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context.moveTo(this.x,this.y);
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context.lineTo(this.x,this.y-this.distance*100);
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context.stroke();
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// move point
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this.y += (this.distance + 0.3) * 4;
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// keep point in bounds
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if (this.y > window.innerHeight - (1 - this.distance) * 300) {
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// Add splash
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drawableObjectList.push(new Splash(this.distance, this.x, this.y))
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this.y = 0
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this.x = Math.random() * window.innerWidth;
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this.distance = Math.random();
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}
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}
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}
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// populate element array
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for (let i = 0; i < 100; i++) {
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drawableObjectList.push(new Drop());
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}
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function loop() {
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// Loop and clear frame
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requestAnimationFrame(loop);
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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// Draw objects.
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drawableObjectList.forEach((point) => {
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point.draw();
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});
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// Handle page size change
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if (canvas.width != window.innerWidth) {
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canvas.width = window.innerWidth;
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}
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if (canvas.height != window.innerHeight) {
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canvas.height = window.innerHeight;
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}
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}
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loop();
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