portfolio/static/javascript/background.js

88 lines
2.2 KiB
JavaScript
Executable file

// create background element
let canvas = document.createElement("canvas");
document.body.appendChild(canvas);
canvas.style.cssText = `
background: #f0ffd6;
position:fixed;
left:0;
top:0;
z-index:-99999;
`
console.log("HEY");
// set it's size
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let context = canvas.getContext('2d');
// this will be populated and used later
drawableObjectList = [];
// this is the object that'll look cool
class Point {
constructor() {
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
this.dx = (Math.random()) - 0.5;
this.dy = (Math.random()) - 0.5;
}
draw() {
context.fillStyle = "#00a878"
context.strokeStyle = "#00a878"
// find and draw links
drawableObjectList.forEach((point) => {
if (point.x > this.x - 100 && point.x < this.x + 100 &&
point.y > this.y - 100 && point.y < this.y + 100) {
context.beginPath()
context.moveTo(this.x, this.y)
context.lineTo(point.x, point.y)
context.stroke();
}
});
// draw point
context.beginPath();
context.arc(this.x, this.y, 3, 0, Math.PI * 2, false);
context.fill();
context.stroke();
// move point
this.x += this.dx;
this.y += this.dy;
// keep point in bounds
if (this.x > window.innerWidth || this.x < 0) {
this.dx *= -1
}
if (this.y > window.innerHeight || this.y < 0) {
this.dy *= -1
}
}
}
// populate element array
for (let i = 0; i < 100; i++) {
drawableObjectList.push(new Point());
}
function loop() {
// Loop and clear frame
requestAnimationFrame(loop);
context.clearRect(0, 0, window.innerWidth, window.innerHeight);
// Draw objects.
drawableObjectList.forEach((point) => {
point.draw();
});
// Handle page size change
if (canvas.width != window.innerWidth) {
canvas.width = window.innerWidth;
}
if (canvas.height != window.innerHeight) {
canvas.height = window.innerHeight;
}
}
loop();