Added a todo list to the Blog so there is some clue as to what I'm trying to make.
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a9d688c002
commit
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5 changed files with 111 additions and 46 deletions
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@ -22,6 +22,7 @@
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},
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},
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"dependencies": {
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"dependencies": {
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"@material-ui/core": "^4.11.0",
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"@material-ui/core": "^4.11.0",
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"@material-ui/icons": "^4.11.2",
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"@types/react": "^16.9.56",
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"@types/react": "^16.9.56",
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"fontsource-roboto": "^3.0.3",
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"fontsource-roboto": "^3.0.3",
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"hls.js": "^1.1.5",
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"hls.js": "^1.1.5",
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@ -19,20 +19,6 @@ class GameProjects extends Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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this.content = [
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this.content = [
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{
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header: "Monq",
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subheader: "D-tail Entertainment - Programmer",
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image: Monq,
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imageAltText: "Monq",
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content: `Technically this was my first attempt at creating a startup with
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university friends. However we over scoped when it came to having an
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interesting platformer in a single year. This paired with a lack of design
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focus and writing put too much emphasis on the previously mentioned time
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mechanics without adequately designed levels to show them off nor create a
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solid hook to keep people interested in the game.`,
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buttonText: "Learn More",
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buttonLink: "https://d-tail-entertainment.itch.io/monq",
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},
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{
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{
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header: "Current Graphics Project",
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header: "Current Graphics Project",
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subheader: "Happening alongside Assistent Lecturer - Falmouth University",
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subheader: "Happening alongside Assistent Lecturer - Falmouth University",
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@ -47,15 +33,29 @@ terrain traversal.`,
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buttonText: "Read Blog",
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buttonText: "Read Blog",
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buttonLink: "/graphics-blog",
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buttonLink: "/graphics-blog",
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},
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},
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{
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header: "Monq",
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subheader: "D-tail Entertainment - Programmer",
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image: Monq,
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imageAltText: "Monq",
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content: `This was my first time working in and creating a startup with
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university friends. I mostly worked on ai aspects of the project as
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well as working on some of the puzzle sections of the game. Though in
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the doing it for real indie envirenment I had my hand in pretty much
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every other programming aspect of the game also.`,
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buttonText: "Learn More",
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buttonLink: "https://d-tail-entertainment.itch.io/monq",
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},
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{
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{
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header: "University Graphics Project",
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header: "University Graphics Project",
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subheader: "Bsc (hons) Computing for Games - Falmouth University",
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subheader: "Bsc (hons) Computing for Games - Falmouth University",
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image: Graphics,
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image: Graphics,
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imageAltText: "Generated terrain",
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imageAltText: "Generated terrain",
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content: `This is where I learned how to create a graphics engine from
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content: `This is where I learned how to create a graphics engine from
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scratch using OpenGL and was the project which I enjoyed the most during my
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scratch using OpenGL and was the project which I enjoyed the most
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bachelors degree. I especially enjoyed how deep I jumped into C++ to improve it's
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during my bachelors degree. I especially enjoyed how deep I jumped into
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memory footprint returning to this project in my final year of university.`,
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C++ to improve it's memory footprint returning to this project in my
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final year of university.`,
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buttonText: undefined,
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buttonText: undefined,
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buttonLink: undefined,
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buttonLink: undefined,
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},
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},
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@ -2,7 +2,6 @@ import { h, render, Component } from "preact";
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import {
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import {
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Grid,
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Grid,
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Container,
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Container,
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Paper,
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Card,
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Card,
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CardHeader,
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CardHeader,
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CardMedia,
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CardMedia,
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@ -10,7 +9,12 @@ import {
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CardContent,
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CardContent,
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Typography,
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Typography,
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Button,
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Button,
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List,
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ListHeader,
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ListItemIcon,
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ListItem,
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} from "@material-ui/core";
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} from "@material-ui/core";
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import ArrowRightIcon from '@material-ui/icons/ArrowRight';
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import Header from "./Header";
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import Header from "./Header";
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import Blog1 from "../static/images/GraphicsBlog/blog1.png";
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import Blog1 from "../static/images/GraphicsBlog/blog1.png";
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@ -27,7 +31,9 @@ class GraphicsBlog extends Component {
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mediaType: "img",
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mediaType: "img",
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image: Blog1,
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image: Blog1,
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imageAltText: "Textured square",
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imageAltText: "Textured square",
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content: `Welp, since no one else is using this channel I'ma start posting updates on my game engine project as they come. Today I added textures to my game engine. Next up refactoring... But then camera movement (Or strangely enough world movement around camera).`,
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content: `Today I added textures to my game engine. Next up
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refactoring... But then camera movement (Or strangely enough world
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movement around camera).`,
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buttonText: undefined,
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buttonText: undefined,
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buttonLink: undefined,
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buttonLink: undefined,
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},
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},
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@ -37,9 +43,8 @@ class GraphicsBlog extends Component {
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mediaType: "video",
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mediaType: "video",
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image: Blog2,
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image: Blog2,
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imageAltText: "Textured square with camera movement",
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imageAltText: "Textured square with camera movement",
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content: `So, after a massive hiatus I got back into working on this
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content: `The project is now officially 3D, with camera movement. Next
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project again, and it's now officially 3D, with camera movement. Next
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up is more complex meshes.`,
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is more complex meshes.`,
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buttonText: undefined,
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buttonText: undefined,
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buttonLink: undefined,
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buttonLink: undefined,
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},
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},
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@ -50,9 +55,9 @@ class GraphicsBlog extends Component {
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image: Blog3,
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image: Blog3,
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imageAltText: "2 textured squares",
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imageAltText: "2 textured squares",
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content: `Now I have a mesh class it's pretty easy to make multiple
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content: `Now I have a mesh class it's pretty easy to make multiple
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objects reusing textures and indecies 🙃. Next it's giving those meshes
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objects reusing textures and indecies. Next it's giving those meshes
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their own relative position rather than hard coding every position on
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their own relative position rather than hard coding every position on
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every triangle point to move it.`,
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every triangle point to move it 🙃.`,
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buttonText: undefined,
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buttonText: undefined,
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buttonLink: undefined,
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buttonLink: undefined,
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},
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},
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@ -67,10 +72,60 @@ class GraphicsBlog extends Component {
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<p />
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<p />
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<Card>
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<Card>
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<CardHeader title="Graphics Blog" />
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<CardHeader title="Graphics Blog" />
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<CardContent>
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<Typography variant="p" >
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In this project I plan to generate a cyberpunk cityscape with
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an infinite level of verticality to really give it a large
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sense of scale.
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</Typography>
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<List dense>
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<ListHeader>
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To Do:
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</ListHeader>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Give meshes their own relative location.
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Run a marching square implementation to generate a mesh for a
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chunk based on test data.
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Handle loading chunks asynchrounously as the game runs.
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Add a noise algorithm to vary the city scape marching square
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generation.
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Create mesh data library to make the marching square
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algorithm generate something that looks like a city.
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(May require a method of importing models)
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Fancy lighting (Potentially bake some shadows into a chunks
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tuxture during the generaton phase).
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Design and create an interesting movement system for the world created.
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</ListItem>
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<ListItem>
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<ListItemIcon><ArrowRightIcon /></ListItemIcon>
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Look into potential implementation of mono-rails and
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suspended trains as a stretch goal.
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</ListItem>
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</List>
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</CardContent>
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</Card>
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</Card>
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<p />
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<p />
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<Grid container spacing={3}>
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<Grid container spacing={3}>
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{this.content.map((project) => {
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{this.content.reverse().map((project) => {
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return (
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return (
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<Grid item xs="12" lg="6">
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<Grid item xs="12" lg="6">
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<Card>
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<Card>
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@ -88,7 +143,9 @@ class GraphicsBlog extends Component {
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controls
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controls
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/>
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/>
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<CardContent>
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<CardContent>
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<Typography variant="body1">{project.content}</Typography>
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<Typography variant="body1" >
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{project.content}
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</Typography>
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</CardContent>
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</CardContent>
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<CardActions>
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<CardActions>
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<Button
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<Button
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@ -15,6 +15,7 @@ class Home extends Component {
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<WebProjects />
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<WebProjects />
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</Container>
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</Container>
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<GameProjects />
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<GameProjects />
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<p />
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</span>
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</span>
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);
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);
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}
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}
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@ -15,32 +15,38 @@ class Ramble extends Component {
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return (
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return (
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<span>
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<span>
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<Header />
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<Header />
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<p />
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<Container maxWidth="md">
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<Container maxWidth="md">
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<Card>
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<Card>
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<CardHeader title="Ramble" />
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<CardHeader title="Ramble" />
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<CardContent>
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<CardContent>
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<Typography varient="p">
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<Typography varient="p">
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Ramble was a web project I created during my masters to try to
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Ramble was a web project I created during my master's degree to
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create a startup.
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create a startup. In this project I acted as CTO and built a
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website that allowed users to stream their podcasts live and
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accept call ins in a similar vain to talk shows! I learnt the
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entire javascript web development stack from react to audio
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streaming to devops in order to make it a reality.
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</Typography>
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</Typography>
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<p />
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<p />
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<Typography varient="p">
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<Typography varient="p">
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It was essentially a website with chatroom functionality with
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It also chatroom functionality with the ability to re-stream to
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the ability to re-stream to audiences much like other apps that
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audiences much like other apps that came out in the time since,
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came out in the time since, such as clubhouse. These high
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such as clubhouse.
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profile alternatives to our product destroyed any forst to
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market advantage we may have had slready secured a lot of
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funding which we failed to procure leading us to choose to
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abandon the project.
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</Typography>
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</Typography>
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<p />
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<p />
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<Typography varient="p">
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<Typography varient="p">
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Due to the projects reliance on software as a service projects
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During the project's lifespan of just under two years, I acted
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and it's part ownership of an incubator program, I'm
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as CTO. I mostly worked on creating the streaming functionality
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unfortunately unable to leave a demo running of the
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of the project and managing how the project was designed to
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functionality we had created. So here's a video of it in action
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function behind the hood when it was deployed. I learned a ton
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I took just before the shutoff.
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about how web deployment works during this time allowing me to
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work on web development modules in the Games Academy at
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Falmouth University today.
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</Typography>
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<p />
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<Typography varient="p">
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Here's a demo of the project I took before before we moved on.
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</Typography>
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</Typography>
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<p />
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<p />
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<div>
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<div>
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Loading…
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