Improved university graphics project.
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2 changed files with 5181 additions and 34 deletions
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@ -21,7 +21,7 @@ class GameProjects extends Component {
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this.content = [
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this.content = [
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{
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{
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header: "Current Graphics Project",
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header: "Current Graphics Project",
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subheader: `Personal Side Project - Standalone Project: C++, Opengl,
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subheader: `Personal Side Project - Programmer: C++, Opengl,
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SDL`,
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SDL`,
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image: NewGraphics,
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image: NewGraphics,
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imageAltText: "Graphics",
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imageAltText: "Graphics",
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@ -51,15 +51,20 @@ class GameProjects extends Component {
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},
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},
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{
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{
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header: "University Graphics Project",
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header: "University Graphics Project",
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subheader: `Falmouth University - Bsc (hons) Computing for Games: C++,
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subheader: `Falmouth University (Bsc hons: Computing for Games) -
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Programmer: C++,
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Opengl, SDL`,
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Opengl, SDL`,
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image: Graphics,
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image: Graphics,
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imageAltText: "Generated terrain",
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imageAltText: "Generated terrain",
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content: `This is where I learned how to create a graphics engine from
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content: `This is where I learned how to create a graphics engine from
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scratch using OpenGL, and was the project which I enjoyed the most
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scratch using OpenGL, and was the project which I enjoyed the most
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during my bachelor's degree. I especially enjoyed how deep I jumped
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during my bachelor's degree. Here I learned the basics of GLSL shaders
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into C++ to improve its memory footprint returning to this project in
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to achive flat face lighting, blending colours based on position and
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my final year of university.`,
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generating meshes based on perlin noise. I even created a movement
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system which keeps the camera a fixed distance above the noise value.
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I especially enjoyed how deep I jumped into C++ to improve its memory
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footprint returning to this project in my final year of university,
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leaning more about pointers and memory management.`,
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buttonText: undefined,
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buttonText: undefined,
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buttonLink: undefined,
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buttonLink: undefined,
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},
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},
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