diff --git a/assets/thumbnails/c-socks.png b/assets/thumbnails/c-socks.png new file mode 100644 index 0000000..9d7389f Binary files /dev/null and b/assets/thumbnails/c-socks.png differ diff --git a/assets/thumbnails/ga.jpg b/assets/thumbnails/ga.jpg new file mode 100644 index 0000000..8b92e3e Binary files /dev/null and b/assets/thumbnails/ga.jpg differ diff --git a/assets/thumbnails/graphics.png b/assets/thumbnails/graphics.png new file mode 100644 index 0000000..affe3a7 Binary files /dev/null and b/assets/thumbnails/graphics.png differ diff --git a/content/papers/an-exploratory-analysis-of-student-experiences-with-peer-evaluation-in-group-game-development-projects.md b/content/papers/an-exploratory-analysis-of-student-experiences-with-peer-evaluation-in-group-game-development-projects.md index 2fb918e..7dd6cf8 100644 --- a/content/papers/an-exploratory-analysis-of-student-experiences-with-peer-evaluation-in-group-game-development-projects.md +++ b/content/papers/an-exploratory-analysis-of-student-experiences-with-peer-evaluation-in-group-game-development-projects.md @@ -1,6 +1,15 @@ --- title: "An Exploratory Analysis of Student Experiences With Peer Evaluation in Group Game Development Projects" date: 2023-11-07T15:23:05Z +thumbnail: /thumbnails/ga.jpg tags: ["draft"] --- +Collaborative projects are commonplace in computing education. They typically enable students to gain experience building software in teams, equipping them with the teamwork skills they need to be competitive in the labour market. However, students often need encouragement to reflect upon and synthesise their experience to attain the most learning. Peer evaluation offers one such approach, but the conditions which facilitate effective peer evaluation have not yet been established. This paper seeks to provide insight into student experiences with peer evaluation. It builds upon prior qualitative work, analysing quantitative data collected through a questionnaire taken by undergraduate students on a collaborate digital game development module. An exploratory factor analysis identifies seven dimensions of variance in the student experience: perceived impact; arbitrary influence; inconsistency; team cohesiveness; assessment pressure; ease and professionalism. Correlation analysis suggests some factors such as arbitrary influence, team cohesion, assessment pressure, and professionalism are associated with attained learning, whilst factors such as inconsistency and onerousness are not. This informs the development of a conceptual framework, suggesting focuses which facilitate effective peer evaluation. Expanding this conceptual framework and validating it across different demographics, contexts, and project types are suggested as avenues for further investigation. +## Authors +- [Alexander Mitchell](https://dl.acm.org/profile/99659739515) +- [Michael Scott](https://dl.acm.org/profile/81555254356) +- [Joseph Walton-Rivers](https://dl.acm.org/profile/99659883826) +- [Matt Watkins](https://dl.acm.org/profile/81544299456) +- [Warwick New](https://dl.acm.org/profile/99659883587) +- [Douglas Brown](https://dl.acm.org/profile/99659333535) diff --git a/content/papers/student-perspectives-on-the-purpose-of-peer-evaluation-during-group-game-development-projects.md b/content/papers/student-perspectives-on-the-purpose-of-peer-evaluation-during-group-game-development-projects.md index ab3f73c..42bc100 100644 --- a/content/papers/student-perspectives-on-the-purpose-of-peer-evaluation-during-group-game-development-projects.md +++ b/content/papers/student-perspectives-on-the-purpose-of-peer-evaluation-during-group-game-development-projects.md @@ -1,6 +1,16 @@ --- title: "Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects" date: 2023-11-07T15:24:03Z +thumbnail: /thumbnails/ga.jpg tags: ["draft"] --- +Being able to work well in a team is valued in industry and beyond. As such, many university educators strive to help their students to collaborate effectively. However, it is typically the case that more than ad-hoc experience is needed to master teamwork. Often, students need to become reflective practitioners who learn from their experiences and enact change. Self and peer evaluation can help evoke such reflection. However, the facilitating conditions for effective learning from peer evaluation during group projects in computing are not yet well-defined. This research is an initial step in identifying these conditions. In this study, students engaged in a long-term multidisciplinary software engineering project in which they produced a digital game. They completed regular exercises in which they reflected upon and wrote about their contributions to the project as well as those of their peers. Thematic analysis of 200 responses to an open-ended question about the purpose of these exercises illustrated student perspectives: giving and receiving feedback; prompting personal reflection and improvement; supporting supervision; aiding marking; informing project planning and management; exploring and reshaping group dynamics; improving project outputs; providing a system to hold group members accountable; and giving a sense of safety to raise issues without repercussion. Giving consideration to these differing perceptions will help educators to address student concerns about group projects, notably standardisation, workload efficiency, and fairness, and will lay the foundations for a model of peer evaluation which improves teamwork. +## Authors +- [Alexander Mitchell](https://dl.acm.org/profile/99659739515) +- [Terry Greer](https://dl.acm.org/profile/99659884092) +- [Warwick New](https://dl.acm.org/profile/99659883587) +- [Joseph Walton-Rivers](https://dl.acm.org/profile/99659883826) +- [Matt Watkins](https://dl.acm.org/profile/81544299456) +- [Douglas Brown](https://dl.acm.org/profile/99659333535) +- [Michael Scott](https://dl.acm.org/profile/81555254356) diff --git a/content/posts/graphics-nothing-to-pbr.md b/content/posts/graphics-nothing-to-pbr.md index 9b6a67b..7dc0b1d 100644 --- a/content/posts/graphics-nothing-to-pbr.md +++ b/content/posts/graphics-nothing-to-pbr.md @@ -1,7 +1,7 @@ --- title: "Graphics: Nothing to PBR" date: 2023-11-07T15:17:49Z -thumbnail: /img/fof.png +thumbnail: /thumbnails/graphics.png tags: ["draft"] --- diff --git a/content/posts/playing-with-c-and-sockets.md b/content/posts/playing-with-c-and-sockets.md index e00b686..9057bed 100644 --- a/content/posts/playing-with-c-and-sockets.md +++ b/content/posts/playing-with-c-and-sockets.md @@ -1,7 +1,7 @@ --- title: "Playing With C and Sockets" date: 2023-11-07T15:19:57Z -thumbnail: /img/fof.png +thumbnail: /thumbnails/c-socks.png tags: ["draft"] --- diff --git a/content/projects/monq.md b/content/projects/monq.md index 10dffef..ec9f84c 100644 --- a/content/projects/monq.md +++ b/content/projects/monq.md @@ -15,7 +15,6 @@ mathematics to implement. ## Trailer {{< youtube fRSD64D0LUw >}} -insert youtube vid here ## Team **Programming:** Warwick New, James Hellman diff --git a/themes/warwick_portfolio/assets/css/main.css b/themes/warwick_portfolio/assets/css/main.css index c9b5303..2b1f1b3 100644 --- a/themes/warwick_portfolio/assets/css/main.css +++ b/themes/warwick_portfolio/assets/css/main.css @@ -82,6 +82,14 @@ a:hover { max-width: 500px; } +#article-content img { + max-width: 100%; + height: auto; + display: block; + margin-left: auto; + margin-right: auto; +} + div.summary__img_container { position:relative; top:0; left:0; width:600px; height:250px; z-index: 0;