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2024-10-09 13:59:59 +01:00
shaders Initial SDL window test. 2024-02-06 14:51:43 +00:00
src Verify we have glfw extension support in program 2024-10-09 13:59:59 +01:00
.gitignore Initial commit 2024-02-06 13:59:31 +00:00
CMakeLists.txt Moving over to glfw and gonna try to go through vulkan tutorial again 2024-06-18 16:16:40 +01:00
compile_shaders.sh Initial SDL window test. 2024-02-06 14:51:43 +00:00
LICENSE Initial commit 2024-02-06 13:59:31 +00:00
README.md Vector now appears to grow safely 2024-02-08 10:22:52 +00:00

New Engine - Cuz starting again from scratch in a harder language is definitely the answer.

It's actually a pretty old style engine

TODO 0.1:

- [ ] Get build system working (Engine Dynamic Library and Game Executable)
- [ ] Get Vulkan renderer working.
- [ ] Load models (Rework OpenGL Loader)
- [ ] Run current opengl shaders
- [ ] Create vector library to work with vulkan