No description
| shaders | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
| compile_shaders.sh | ||
| LICENSE | ||
| README.md | ||
New Engine - Cuz starting again from scratch in a harder language is definitely the answer.
It's actually a pretty old style engine
TODO 0.1:
- [ ] Get build system working (Engine Dynamic Library and Game Executable)
- [ ] Get Vulkan renderer working.
- [ ] Load models (Rework OpenGL Loader)
- [ ] Run current opengl shaders
- [ ] Create vector library to work with vulkan