No description
As an aside if you're on debian stable rn you will need sdl2 libs from the testing branch. |
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| shaders | ||
| .gitignore | ||
| CMakeLists.txt | ||
| compile_shaders.sh | ||
| LICENSE | ||
| main.c | ||
| README.md | ||
New Engine - Cuz starting again from scratch in a harder language is definitely the answer.
TODO 0.1:
- [ ] Get build system working (Engine Dynamic Library and Game Executable)
- [ ] Get Vulkan renderer working.
- [ ] Load models (Rework OpenGL Loader)
- [ ] Run current opengl shaders