new-engine/shaders/shader.frag.glsl
2025-01-06 16:30:47 +00:00

10 lines
150 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}