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2025-01-06 15:19:05 +00:00
shaders Initial SDL window test. 2024-02-06 14:51:43 +00:00
src created shader modules and stage definitions 2025-01-06 15:19:05 +00:00
.gitignore Initial commit 2024-02-06 13:59:31 +00:00
CMakeLists.txt Got the program to run and almost run without leaks 2024-12-31 12:59:54 +00:00
compile_shaders.sh Initial SDL window test. 2024-02-06 14:51:43 +00:00
LICENSE Initial commit 2024-02-06 13:59:31 +00:00
README.md Vector now appears to grow safely 2024-02-08 10:22:52 +00:00

New Engine - Cuz starting again from scratch in a harder language is definitely the answer.

It's actually a pretty old style engine

TODO 0.1:

- [ ] Get build system working (Engine Dynamic Library and Game Executable)
- [ ] Get Vulkan renderer working.
- [ ] Load models (Rework OpenGL Loader)
- [ ] Run current opengl shaders
- [ ] Create vector library to work with vulkan