In learning more about linear algebra I've figured out that if we have the model matrix of an object, for the most part the objects position is 0,0,0 multiplied through the model matrix.
20 lines
749 B
Text
20 lines
749 B
Text
# Blender MTL File: 'wooden_box_and_barrel.blend'
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# Material Count: 1
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newmtl Material.001
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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norm wooden box and barrel/boxes_DefaultMaterial_Normal.png
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map_Kd wooden box and barrel/boxes_DefaultMaterial_BaseColor.png
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map_Pr wooden box and barrel/boxes_DefaultMaterial_Roughness.jpg
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map_Pm wooden box and barrel/boxes_DefaultMaterial_Metallic.jpg
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# map_Ps wooden box and barrel/boxes_DefaultMaterial_AO.jpg
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map_Ps wooden box and barrel/boxes_DefaultMaterial_RMA.jpg
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map_RMA wooden box and barrel/boxes_DefaultMaterial_RMA.jpg
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map_ORM wooden box and barrel/boxes_DefaultMaterial_ORM.jpg
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