35 lines
691 B
C++
35 lines
691 B
C++
#pragma once
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#include "Error.h"
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#include "ShaderLoader.h"
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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// Define some useful structures to be used in the mesh object
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struct Vertex {
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec2 TexCoords;
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};
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struct Texture {
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unsigned int id;
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std::string type;
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};
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class Mesh {
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private:
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Error error = Error("Mesh");
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unsigned int VAO, VBO, EBO;
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void setupMesh();
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public:
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std::vector<Vertex> vertices;
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std::vector<unsigned int> indices;
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std::vector<Texture> textures;
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void Draw(ShaderLoader &shader);
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Mesh(std::vector<Vertex> vertices, std::vector<unsigned int> indices,
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std::vector<Texture> textures);
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};
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