14 lines
253 B
GLSL
14 lines
253 B
GLSL
#version 430 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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// View
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layout (location = 2) uniform mat4 mvp;
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out vec2 ourTexCoord;
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void main()
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{
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gl_Position = mvp * vec4(aPos, 1.0);
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ourTexCoord = aTexCoord;
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};
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