game/data/shaders/fragment.glsl

12 lines
213 B
GLSL

#version 430 core
out vec4 FragColor;
in vec2 ourTexCoord;
uniform sampler2D ourTexture;
void main()
{
FragColor = texture(ourTexture, ourTexCoord);
//FragColor = vec4(ourTexCoord.y,ourTexCoord.x,0,0);
}