game/Makefile.am

26 lines
686 B
Makefile

# Allow directory manangement of source
AUTOMAKE_OPTIONS = subdir-objects
# Use m4 directory (modern best practice)
ACLOCAL_AMFLAGS = -I m4 --install
bin_PROGRAMS = Game
dist_pkgdata_DATA = \
data/shaders/vertex.glsl \
data/shaders/fragment.glsl \
data/container.jpg
Game_SOURCES = \
src/main.cpp \
src/Error.h \
src/Error.cpp \
src/ShaderLoader.h \
src/ShaderLoader.cpp
Game_CPPFLAGS = @sdl2_CFLAGS@ @glew_CFLAGS@ @opengl_CFLAGS@ @glm_CFLAGS@ @sdl2_image_CFLAGS@
Game_LDFLAGS = @sdl2_LIBS@ @glew_LIBS@ @opengl_LIBS@ @glm_LIBS@ @sdl2_image_LIBS@
#AM_CPPFLAGS = -DDATADIR=\"$(pkgdatadir)\"
Game_CPPFLAGS += -DDATADIR=\"$(pkgdatadir)\"