game/data/shaders
Warwick 2eabd78ed5 Changed how we track a models position.
In learning more about linear algebra I've figured out that if we have
the model matrix of an object, for the most part the objects position is
0,0,0 multiplied through the model matrix.
2022-07-26 11:33:33 +01:00
..
fragment.glsl Added diffuse lighting 2022-06-13 14:07:55 +01:00
pbrFragment.glsl Changed how we track a models position. 2022-07-26 11:33:33 +01:00
pbrVertex.glsl Changed how we track a models position. 2022-07-26 11:33:33 +01:00
vertex.glsl Added diffuse lighting 2022-06-13 14:07:55 +01:00