14 lines
282 B
GLSL
14 lines
282 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aNormal; // Currently Unused
|
|
layout (location = 2) in vec2 aTexCoord;
|
|
|
|
uniform mat4 MVP;
|
|
|
|
out vec2 ourTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = MVP * vec4(aPos, 1.0);
|
|
ourTexCoord = aTexCoord;
|
|
};
|