game/data/shaders/vertex.glsl

14 lines
282 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal; // Currently Unused
layout (location = 2) in vec2 aTexCoord;
uniform mat4 MVP;
out vec2 ourTexCoord;
void main()
{
gl_Position = MVP * vec4(aPos, 1.0);
ourTexCoord = aTexCoord;
};