game/data/shaders
Warwick 592a9febbd Rendering models based on noise values.
The last step is to do so using marching cubes.
2022-08-11 14:59:27 +01:00
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fragment.glsl Cleaned up shader code and removed now incompatible models. 2022-08-03 13:50:08 +01:00
geometry.glsl Cleaned up shader code and removed now incompatible models. 2022-08-03 13:50:08 +01:00
vertex.glsl Rendering models based on noise values. 2022-08-11 14:59:27 +01:00