#include "Model.h" Model::Model(Mesh mesh) { this->meshes.push_back(mesh); } Model::Model(std::vector meshes) { this->meshes = meshes; } void Model::draw(ShaderLoader &shader) { for (unsigned int i = 0; i < this->meshes.size(); i++) { shader.setMat4("Model", this->model); this->meshes[i].draw(shader); } } void Model::translate(glm::vec3 translation) { // set worldspace postition glm::mat4 trans = glm::mat4(1.0f); trans = glm::translate(trans, translation); this->position = trans * this->position; // set model transform this->model = glm::translate(glm::mat4(1.0f), glm::vec3(this->position)); }