#include "MarchingCubeChunkRenderer.h" MarchingCubeChunkRenderer::MarchingCubeChunkRenderer( std::vector &chunks, std::vector models) { this->chunks = &chunks; this->models = models; } void MarchingCubeChunkRenderer::draw(ShaderLoader &shader) { for (int i = 0; i < chunks->size(); i++) { Chunk *chunk = &chunks->at(i); TerrainInfo ti = chunk->getTerrainInfo(); // TerrainInfo ti = this->chunks[i].getTerrainInfo(); // Render Chunk for (int x = ti.xRange[0]; x < ti.xRange[1]; x++) { for (int y = ti.yRange[0]; y < ti.yRange[1]; y++) { for (int z = ti.zRange[0]; z < ti.zRange[1]; z++) { if (chunk->getNoise(x, y, z) > 0) { models.at(0)->setPosition(glm::vec3(x, y, z)); models.at(0)->draw(shader); } } } } } }