Commit graph

10 commits

Author SHA1 Message Date
0cbcc1f094 Cleaned up shader code and removed now incompatible models. 2022-08-03 13:50:08 +01:00
2eabd78ed5 Changed how we track a models position.
In learning more about linear algebra I've figured out that if we have
the model matrix of an object, for the most part the objects position is
0,0,0 multiplied through the model matrix.
2022-07-26 11:33:33 +01:00
2cd954dc9a PBR is now implemented 2022-07-25 13:22:42 +01:00
4ee8d24f18 Added roughness 2022-07-25 10:56:58 +01:00
58eb18354c Got metal to work 2022-07-22 15:02:42 +01:00
1e5544ce1f Almost got metallisism working I just don't know what's up with the textures again. 2022-07-19 14:58:02 +01:00
8ef9ef72ca Added pbr compatible model to be rendered 2022-06-16 13:36:48 +01:00
9e5514e5ba Fixed the texture issue. The texture was upside down. 2022-06-09 15:01:30 +01:00
a33ff9d029 Added test cube for model loading, discovered vertices are alright it appears to be an issue with the textures. 2022-05-17 15:07:40 +01:00
753ec9c857 Attempted to follow this tutorial to add model loading.
https://learnopengl.com/Model-Loading/Model

Currently getting an error from assimp claiming it's missing data from
the example model.
2022-04-29 15:03:35 +01:00