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811e949def
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Fixed pbr issue by re reading and implementing https://learnopengl.com/PBR/Lighting
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2022-07-25 14:00:19 +01:00 |
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cd382435a8
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Added method to load normal maps and moved pbr to it's own function
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2022-07-25 13:43:58 +01:00 |
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2cd954dc9a
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PBR is now implemented
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2022-07-25 13:22:42 +01:00 |
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4ee8d24f18
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Added roughness
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2022-07-25 10:56:58 +01:00 |
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58eb18354c
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Got metal to work
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2022-07-22 15:02:42 +01:00 |
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3d3aaa3c3c
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Solved multiple texture loading problem.
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2022-07-20 16:30:40 +01:00 |
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40f12dd510
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Added the ability to use renderdoc and warn when uniforms unavailable
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2022-07-20 16:26:40 +01:00 |
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1e5544ce1f
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Almost got metallisism working I just don't know what's up with the textures again.
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2022-07-19 14:58:02 +01:00 |
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7e3a7f0df7
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Added assimp version requirement as default debian version doesn't support pbr by defualt
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2022-07-18 15:41:49 +01:00 |
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187936bea6
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Added time variable to shader to see difference in different values
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2022-07-18 14:36:08 +01:00 |
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a0819a4e98
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Added the camera position and the models position to pbr shader
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2022-07-18 14:17:08 +01:00 |
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b4fda4612c
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Re-rendered same scene with hard coded values pbr code from https://learnopengl.com/PBR/Lighting
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2022-06-16 15:14:53 +01:00 |
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a91fc3d57d
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Added diffuse lighting
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2022-06-13 14:07:55 +01:00 |
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fd0acf3dde
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Models now heve their own relative position (needs optimiseation)
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2022-04-22 12:43:51 +01:00 |
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bd85989d95
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We can now render multiple meshes.
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2022-02-22 17:41:12 +00:00 |
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f364da6272
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Finally shifted the camera. Now to move it to the camera class.
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2022-01-24 15:18:44 +00:00 |
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928efe501c
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The data files are now installed with the game
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2021-05-19 18:01:52 +01:00 |
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