Commit graph

13 commits

Author SHA1 Message Date
7e3a7f0df7 Added assimp version requirement as default debian version doesn't support pbr by defualt 2022-07-18 15:41:49 +01:00
187936bea6 Added time variable to shader to see difference in different values 2022-07-18 14:36:08 +01:00
a0819a4e98 Added the camera position and the models position to pbr shader 2022-07-18 14:17:08 +01:00
b4fda4612c Re-rendered same scene with hard coded values pbr code from https://learnopengl.com/PBR/Lighting 2022-06-16 15:14:53 +01:00
8ef9ef72ca Added pbr compatible model to be rendered 2022-06-16 13:36:48 +01:00
a91fc3d57d Added diffuse lighting 2022-06-13 14:07:55 +01:00
9e5514e5ba Fixed the texture issue. The texture was upside down. 2022-06-09 15:01:30 +01:00
a33ff9d029 Added test cube for model loading, discovered vertices are alright it appears to be an issue with the textures. 2022-05-17 15:07:40 +01:00
753ec9c857 Attempted to follow this tutorial to add model loading.
https://learnopengl.com/Model-Loading/Model

Currently getting an error from assimp claiming it's missing data from
the example model.
2022-04-29 15:03:35 +01:00
fd0acf3dde Models now heve their own relative position (needs optimiseation) 2022-04-22 12:43:51 +01:00
bd85989d95
We can now render multiple meshes. 2022-02-22 17:41:12 +00:00
f364da6272
Finally shifted the camera. Now to move it to the camera class. 2022-01-24 15:18:44 +00:00
928efe501c The data files are now installed with the game 2021-05-19 18:01:52 +01:00