Commit graph

3 commits

Author SHA1 Message Date
2eabd78ed5 Changed how we track a models position.
In learning more about linear algebra I've figured out that if we have
the model matrix of an object, for the most part the objects position is
0,0,0 multiplied through the model matrix.
2022-07-26 11:33:33 +01:00
1e5544ce1f Almost got metallisism working I just don't know what's up with the textures again. 2022-07-19 14:58:02 +01:00
a0819a4e98 Added the camera position and the models position to pbr shader 2022-07-18 14:17:08 +01:00