Commit graph

15 commits

Author SHA1 Message Date
2cd954dc9a PBR is now implemented 2022-07-25 13:22:42 +01:00
4ee8d24f18 Added roughness 2022-07-25 10:56:58 +01:00
58eb18354c Got metal to work 2022-07-22 15:02:42 +01:00
3d3aaa3c3c Solved multiple texture loading problem. 2022-07-20 16:30:40 +01:00
40f12dd510 Added the ability to use renderdoc and warn when uniforms unavailable 2022-07-20 16:26:40 +01:00
1e5544ce1f Almost got metallisism working I just don't know what's up with the textures again. 2022-07-19 14:58:02 +01:00
7e3a7f0df7 Added assimp version requirement as default debian version doesn't support pbr by defualt 2022-07-18 15:41:49 +01:00
187936bea6 Added time variable to shader to see difference in different values 2022-07-18 14:36:08 +01:00
a0819a4e98 Added the camera position and the models position to pbr shader 2022-07-18 14:17:08 +01:00
b4fda4612c Re-rendered same scene with hard coded values pbr code from https://learnopengl.com/PBR/Lighting 2022-06-16 15:14:53 +01:00
a91fc3d57d Added diffuse lighting 2022-06-13 14:07:55 +01:00
fd0acf3dde Models now heve their own relative position (needs optimiseation) 2022-04-22 12:43:51 +01:00
bd85989d95
We can now render multiple meshes. 2022-02-22 17:41:12 +00:00
f364da6272
Finally shifted the camera. Now to move it to the camera class. 2022-01-24 15:18:44 +00:00
928efe501c The data files are now installed with the game 2021-05-19 18:01:52 +01:00