added glm and template for a player camera
This commit is contained in:
parent
f1d0f03ae4
commit
9b5cc10c1a
5 changed files with 115 additions and 0 deletions
|
|
@ -22,6 +22,9 @@ find_package(SDL2_image REQUIRED)
|
|||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
|
||||
find_package(GLM REQUIRED)
|
||||
message(STATUS "GLM included: ${GLM_INCLUDE_DIR}")
|
||||
|
||||
include_directories(
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${SDL2_IMAGE_DIRS}
|
||||
|
|
|
|||
63
cmake/FindGLM.cmake
Normal file
63
cmake/FindGLM.cmake
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
# FindGLM - attempts to locate the glm matrix/vector library.
|
||||
#
|
||||
# This module defines the following variables (on success):
|
||||
# GLM_INCLUDE_DIRS - where to find glm/glm.hpp
|
||||
# GLM_FOUND - if the library was successfully located
|
||||
#
|
||||
# It is trying a few standard installation locations, but can be customized
|
||||
# with the following variables:
|
||||
# GLM_ROOT_DIR - root directory of a glm installation
|
||||
# Headers are expected to be found in either:
|
||||
# <GLM_ROOT_DIR>/glm/glm.hpp OR
|
||||
# <GLM_ROOT_DIR>/include/glm/glm.hpp
|
||||
# This variable can either be a cmake or environment
|
||||
# variable. Note however that changing the value
|
||||
# of the environment varible will NOT result in
|
||||
# re-running the header search and therefore NOT
|
||||
# adjust the variables set by this module.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2012 Carsten Neumann
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
# default search dirs
|
||||
SET(_glm_HEADER_SEARCH_DIRS
|
||||
"/usr/include"
|
||||
"/usr/local/include")
|
||||
|
||||
# check environment variable
|
||||
SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
|
||||
|
||||
IF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
|
||||
SET(GLM_ROOT_DIR "${_glm_ENV_ROOT_DIR}")
|
||||
ENDIF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
|
||||
|
||||
# put user specified location at beginning of search
|
||||
IF(GLM_ROOT_DIR)
|
||||
SET(_glm_HEADER_SEARCH_DIRS "${GLM_ROOT_DIR}"
|
||||
"${GLM_ROOT_DIR}/include"
|
||||
${_glm_HEADER_SEARCH_DIRS})
|
||||
ENDIF(GLM_ROOT_DIR)
|
||||
|
||||
# locate header
|
||||
FIND_PATH(GLM_INCLUDE_DIR "glm/glm.hpp"
|
||||
PATHS ${_glm_HEADER_SEARCH_DIRS})
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLM DEFAULT_MSG
|
||||
GLM_INCLUDE_DIR)
|
||||
|
||||
IF(GLM_FOUND)
|
||||
SET(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
|
||||
|
||||
MESSAGE(STATUS "GLM_INCLUDE_DIR = ${GLM_INCLUDE_DIR}")
|
||||
ENDIF(GLM_FOUND)
|
||||
12
src/PlayerCamera.cpp
Normal file
12
src/PlayerCamera.cpp
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#include "PlayerCamera.h"
|
||||
|
||||
PlayerCamera::PlayerCamera() {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
SDL_GetRelativeMouseState(nullptr, nullptr);
|
||||
}
|
||||
|
||||
PlayerCamera::~PlayerCamera() {}
|
||||
|
||||
void PlayerCamera::tick() {}
|
||||
|
||||
glm::mat4 PlayerCamera::getMVP() {}
|
||||
35
src/PlayerCamera.h
Normal file
35
src/PlayerCamera.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#pragma once
|
||||
#include <SDL2/SDL_mouse.h>
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
class PlayerCamera {
|
||||
private:
|
||||
// Constants for speed and sensitivity
|
||||
const float movementSpeed = 0.05f;
|
||||
const float mouseSensitivity = 0.05f;
|
||||
|
||||
// Player position
|
||||
struct position {
|
||||
glm::vec4 location;
|
||||
float pitch;
|
||||
float yaw;
|
||||
};
|
||||
|
||||
// Mouse position
|
||||
int mouseX, mouseY;
|
||||
|
||||
// Camera position
|
||||
glm::mat4 MVP;
|
||||
|
||||
public:
|
||||
PlayerCamera();
|
||||
|
||||
~PlayerCamera();
|
||||
|
||||
void tick();
|
||||
|
||||
glm::mat4 getMVP();
|
||||
};
|
||||
2
src/helpers/RootDir.h
Normal file
2
src/helpers/RootDir.h
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
#pragma once
|
||||
#define ROOT_DIR "/"
|
||||
Loading…
Reference in a new issue