added glm and template for a player camera
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5 changed files with 115 additions and 0 deletions
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@ -22,6 +22,9 @@ find_package(SDL2_image REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLM REQUIRED)
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message(STATUS "GLM included: ${GLM_INCLUDE_DIR}")
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include_directories(
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include_directories(
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${SDL2_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIRS}
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${SDL2_IMAGE_DIRS}
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${SDL2_IMAGE_DIRS}
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63
cmake/FindGLM.cmake
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63
cmake/FindGLM.cmake
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# FindGLM - attempts to locate the glm matrix/vector library.
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#
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# This module defines the following variables (on success):
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# GLM_INCLUDE_DIRS - where to find glm/glm.hpp
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# GLM_FOUND - if the library was successfully located
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#
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# It is trying a few standard installation locations, but can be customized
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# with the following variables:
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# GLM_ROOT_DIR - root directory of a glm installation
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# Headers are expected to be found in either:
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# <GLM_ROOT_DIR>/glm/glm.hpp OR
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# <GLM_ROOT_DIR>/include/glm/glm.hpp
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# This variable can either be a cmake or environment
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# variable. Note however that changing the value
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# of the environment varible will NOT result in
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# re-running the header search and therefore NOT
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# adjust the variables set by this module.
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#=============================================================================
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# Copyright 2012 Carsten Neumann
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# default search dirs
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SET(_glm_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include")
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# check environment variable
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SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
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IF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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SET(GLM_ROOT_DIR "${_glm_ENV_ROOT_DIR}")
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ENDIF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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# put user specified location at beginning of search
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IF(GLM_ROOT_DIR)
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SET(_glm_HEADER_SEARCH_DIRS "${GLM_ROOT_DIR}"
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"${GLM_ROOT_DIR}/include"
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${_glm_HEADER_SEARCH_DIRS})
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ENDIF(GLM_ROOT_DIR)
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# locate header
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FIND_PATH(GLM_INCLUDE_DIR "glm/glm.hpp"
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PATHS ${_glm_HEADER_SEARCH_DIRS})
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLM DEFAULT_MSG
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GLM_INCLUDE_DIR)
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IF(GLM_FOUND)
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SET(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
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MESSAGE(STATUS "GLM_INCLUDE_DIR = ${GLM_INCLUDE_DIR}")
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ENDIF(GLM_FOUND)
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12
src/PlayerCamera.cpp
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12
src/PlayerCamera.cpp
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#include "PlayerCamera.h"
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PlayerCamera::PlayerCamera() {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_GetRelativeMouseState(nullptr, nullptr);
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}
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PlayerCamera::~PlayerCamera() {}
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void PlayerCamera::tick() {}
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glm::mat4 PlayerCamera::getMVP() {}
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35
src/PlayerCamera.h
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35
src/PlayerCamera.h
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@ -0,0 +1,35 @@
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#pragma once
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#include <SDL2/SDL_mouse.h>
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#include <SDL2/SDL_stdinc.h>
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#include <glm/glm.hpp>
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#include <iostream>
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#include <string>
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class PlayerCamera {
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private:
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// Constants for speed and sensitivity
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const float movementSpeed = 0.05f;
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const float mouseSensitivity = 0.05f;
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// Player position
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struct position {
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glm::vec4 location;
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float pitch;
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float yaw;
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};
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// Mouse position
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int mouseX, mouseY;
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// Camera position
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glm::mat4 MVP;
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public:
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PlayerCamera();
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~PlayerCamera();
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void tick();
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glm::mat4 getMVP();
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};
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2
src/helpers/RootDir.h
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2
src/helpers/RootDir.h
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#pragma once
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#define ROOT_DIR "/"
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